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Hearts Variants

The Hearts variants you are most likely to meet each change what a card is worth: Omnibus Hearts makes the J♦ worth minus 10, Spot Hearts charges each heart its face value, and the British game Black Maria adds penalties to the A♠ and K♠. Below are those and the smaller house rules, starting with the pass, and for each one whether our tables play it.

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Hearts Variants

Passing rules

RuleWhere you'll see itOur tables
Left, right, across, hold, repeatThe usual American cycleYes
No hold hand: left, right, across, repeatSome home gamesNo
Scatter: one card to each other playerSome home games, added to the cycleNo
Always pass three to the rightBlack Maria in the British books (some players pass left)No
No passing at allDame de Pique, the French Canadian gameNo

On our tables the pass is three cards, all at once, face down, and you see what you got only after your own three are in. In online games you have 30 seconds to choose.

Rules about the play

Does the Queen of Spades break hearts?

At some tables she does, so hearts can be led once she has been played. Our tables play the classic rule: only a heart breaks hearts.

Can hearts be led at any time?

That was the original rule, and Black Maria still plays it. In the USA nearly everyone now makes you wait until hearts are broken, and so do our tables, unless your hand is all hearts.

Can points be played on the first trick?

pagat.com's standard rules allow it and list the ban as a variation. Our tables ban it: no hearts and no Q♠ on trick one unless a hand has nothing else.

Who leads first?

Usually the holder of the 2♣, who must lead it. The original rule, still used in Black Maria, has the player to the dealer's left lead any card. Our tables use the 2♣.

Scoring variants

VariantWhat changesOur tables
Omnibus HeartsThe J♦ (at some tables the 10♦) is worth minus 10 to whoever takes it.No
Spot HeartsEach heart costs its pip value (jack 11 up to ace 14) and the Q♠ costs 25: 129 points a hand, games to about 500.No
Black Maria spadesA♠ 7 and K♠ 10 beside the Q♠'s 13: 43 points a hand.No
Exactly 100Landing on exactly 100 drops you back to 50, or to zero.No
Moon: shooter choosesThe shooter picks 26 off their own score or 26 onto everyone else.No: +26 to the others unless that hands someone else the game

Other numbers of players

With three players the 2♦ comes out and everyone gets 17 cards; with five, the 2♦ and 2♣ come out, ten cards each, and the 3♣ leads. Two and six players are covered too. Our tables are four seats. If you have only three people, start a private room and a bot takes the fourth seat. Details on Hearts for 2, 3, 5 and 6 Players.

What our tables play

  • Classic 4-player Hearts, 52 cards, no partners, no jack of diamonds bonus.
  • Passing goes left, right, across, then a hold hand, repeating.
  • The 2♣ leads the first trick, and no points may be played on it.
  • Hearts must be broken before they can be led, and the Q♠ does not break them.
  • Moon: the other three take +26, unless that would end the game with someone else winning; then the shooter takes −26 instead.
  • The game ends at the end of the hand in which someone reaches 100, and the lowest score wins. A tie for lowest plays on.

Small glossary

Breaking hearts
The first heart discarded on another suit. From then on hearts may be led.
The Lady, Black Maria
The Queen of Spades, 13 points to whoever wins her.
Shooting the moon
Taking all 26 points in one hand so they go to the other players instead.
Ducking
Losing a trick on purpose by playing under the winning card.
Hold hand
The fourth hand in the cycle, played with no pass.

Keep reading

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